#include "pch.h" #include "Matrix2x3.h" Matrix2x3::Matrix2x3(Vector2f dirX, Vector2f dirY, Vector2f orig) : dirX{ dirX }, dirY{ dirY }, orig{ orig } {} Matrix2x3::Matrix2x3(float e1X, float e1Y, float e2X, float e2Y, float oX, float oY) : Matrix2x3{ Vector2f{e1X, e1Y}, Vector2f{e2X, e2Y}, Vector2f{oX, oY} } {} Vector2f Matrix2x3::Transform(const Vector2f& vector) const { return Vector2f{ vector.x * dirX + vector.y * dirY }; } Point2f Matrix2x3::Transform(const Point2f& point) const { Vector2f v{ Transform( Vector2f{ point } ) + orig }; return v.ToPoint2f(); } std::vector Matrix2x3::Transform(const Rectf & r) const { std::vector vertices{ 4 }; vertices[0] = Transform( Point2f{ r.left, r.bottom } ); vertices[1] = Transform( Point2f{ r.left, r.bottom + r.height } ); vertices[2] = Transform( Point2f{ r.left + r.width, r.bottom + r.height } ); vertices[3] = Transform( Point2f{ r.left + r.width, r.bottom } ); return vertices; } void Matrix2x3::Transform( const Rectf& r, Point2f* transVertices ) const { transVertices[0] = Transform( Point2f{ r.left, r.bottom } ); transVertices[1] = Transform( Point2f{ r.left, r.bottom + r.height } ); transVertices[2] = Transform( Point2f{ r.left + r.width, r.bottom + r.height } ); transVertices[3] = Transform( Point2f{ r.left + r.width, r.bottom } ); } std::vector Matrix2x3::Transform( const std::vector& vertices ) const { size_t nrVectices{ vertices.size( ) }; std::vector transformedVertices{ nrVectices }; for ( size_t idx{ 0 }; idx < nrVectices; ++idx ) { transformedVertices[idx] = Transform( vertices[idx] ); } return transformedVertices; } void Matrix2x3::Transform( const std::vector& vertices, Point2f* transVertices ) const { Transform( vertices.data( ), transVertices, vertices.size( ) ); } void Matrix2x3::Transform( const Point2f* vertices, Point2f* transVertices, size_t nrVertices ) const { for ( size_t idx{ 0 }; idx < nrVertices; ++idx ) { transVertices[idx] = Transform( vertices[idx] ); } } float Matrix2x3::Determinant() const { return dirX.x * dirY.y - dirX.y * dirY.x; } Matrix2x3 Matrix2x3::Inverse() const { //Calculate Determinant float det = Determinant(); //1)calculate matrix of minors //2)Use the alternating law of signs to produce the matrix of cofactors //3)Transpose //4)the inverse matrix is 1/Determinant * the resulting matrix return Matrix2x3{ Vector2f(+dirY.y, -dirX.y) / det, Vector2f(-dirY.x, +dirX.x) / det, Vector2f(dirY.x * orig.y - dirY.y * orig.x, -(dirX.x * orig.y - dirX.y * orig.x)) / det }; } bool Matrix2x3::Equals(const Matrix2x3& other, float epsilon ) const { return dirX.Equals(other.dirX, epsilon) && dirY.Equals(other.dirY, epsilon) && orig.Equals(other.orig, epsilon); } std::string Matrix2x3::ToString() const { return std::string( "Matrix2x3( x( ") + std::to_string(dirX.x) + ", " + std::to_string( dirX.y ) + " ), y( " + std::to_string( dirY.x ) + ", " + std::to_string( dirY.y ) + " ), orig( " + std::to_string( orig.x ) + ", " + std::to_string( orig.y ) + " ) )"; } void Matrix2x3::SetAsIdentity() { dirX = Vector2f{1, 0}; dirY = Vector2f{0, 1}; orig = Vector2f{0, 0}; } void Matrix2x3::SetAsRotate(float degrees) { float radians = degrees * 3.1415926535f / 180; dirX = Vector2f{ cos( radians ), sin( radians ) }; dirY = Vector2f{ -sin( radians ), cos( radians ) }; orig = Vector2f{ 0, 0 }; } void Matrix2x3::SetAsTranslate(float tx, float ty) { dirX = Vector2f{ 1, 0 }; dirY = Vector2f{ 0, 1 }; orig = Vector2f{ tx, ty }; } void Matrix2x3::SetAsTranslate(Vector2f pt) { dirX = Vector2f{ 1, 0 }; dirY = Vector2f{ 0, 1 }; orig = Vector2f{ pt.x, pt.y }; } void Matrix2x3::SetAsScale(float scaleX, float scaleY) { dirX = Vector2f{ scaleX, 0 }; dirY = Vector2f{ 0, scaleY }; orig = Vector2f{ 0, 0 }; } void Matrix2x3::SetAsScale(float scale) { SetAsScale(scale, scale); } Matrix2x3 Matrix2x3::CreateRotationMatrix(float degrees) { float radians = degrees * 3.1415926535f / 180; return Matrix2x3( Vector2f{ cos( radians ), sin( radians ) }, Vector2f{ -sin(radians), cos( radians ) }, Vector2f{} ); } Matrix2x3 Matrix2x3::CreateIdentityMatrix() { return Matrix2x3( Vector2f{ 1, 0 }, Vector2f{ 0, 1 }, Vector2f{} ); } Matrix2x3 Matrix2x3::CreateScalingMatrix(float scale) { return CreateScalingMatrix(scale, scale); } Matrix2x3 Matrix2x3::CreateScalingMatrix(Vector2f scaleVector) { return CreateScalingMatrix(scaleVector.x, scaleVector.y); } Matrix2x3 Matrix2x3::CreateScalingMatrix(float scaleX, float scaleY) { return Matrix2x3( Vector2f{ scaleX, 0 }, Vector2f{ 0, scaleY }, Vector2f{} ); } Matrix2x3 Matrix2x3::CreateTranslationMatrix(Vector2f origin) { return Matrix2x3( Vector2f{ 1, 0 }, Vector2f{ 0, 1 }, origin ); } Matrix2x3 Matrix2x3::CreateTranslationMatrix(float tx, float ty) { return CreateTranslationMatrix( Vector2f{ tx, ty } ); } // Operator overloading functionality bool operator==(const Matrix2x3& lhs, const Matrix2x3& rhs) { return lhs.Equals(rhs); } bool operator!=(const Matrix2x3& lhs, const Matrix2x3& rhs) { return !(lhs == rhs); } Matrix2x3 operator*(const Matrix2x3& lhs, const Matrix2x3& rhs) { return Matrix2x3{ Vector2f{ rhs.dirX.x * lhs.dirX.x + rhs.dirX.y * lhs.dirY.x, rhs.dirX.x * lhs.dirX.y + rhs.dirX.y * lhs.dirY.y }, Vector2f{ rhs.dirY.x * lhs.dirX.x + rhs.dirY.y * lhs.dirY.x, rhs.dirY.x * lhs.dirX.y + rhs.dirY.y * lhs.dirY.y }, Vector2f{ rhs.orig.x * lhs.dirX.x + rhs.orig.y * lhs.dirY.x + lhs.orig.x, rhs.orig.x * lhs.dirX.y + rhs.orig.y * lhs.dirY.y + lhs.orig.y } }; } std::ostream& operator<<(std::ostream& os, const Matrix2x3& matrix ) { os << matrix.ToString( ); return os; }