#pragma once #include "Enemy.h" #include "SoundEffect.h" class Spider : public Enemy { public: enum class ActionState { HANGING, IDLE, JUMPING, DROPPING }; Spider(int x, int y); Spider(const Point2f& pos); virtual ~Spider(); virtual void Draw() const override; virtual void Update(float elapsedSec, const Level& level, Player* pPlayer, ParticleManager* pParticleManager) override; void SetAction(ActionState action); static Texture* m_pTextures; protected: ActionState m_ActionState; float m_JumpTimer; float m_IdleTimer; const float m_JumpDuration; const float m_IdleDuration; const float m_JumpSpeed; const float m_MoveSpeed; float m_BrakeSpeed; SoundEffect m_JumpSFX; private: static int m_Count; };