BubbleBobbleRemake / DuvelEngine / IState.h
IState.h
Raw
#pragma once

template <typename T>
class IState
{
public:
    virtual ~IState() = default;

    virtual void Enter(T* entity) = 0;
    virtual void Update(T* entity, float deltaTime) = 0;
    virtual void Exit(T* entity) = 0;
};