#include #include "FPSComponent.h" #include "GameObject.h" #include "TextComponent.h" #include "Time.h" dae::FPSComponent::FPSComponent() { } dae::FPSComponent::~FPSComponent() { } void dae::FPSComponent::Update(float deltaTime) { if (m_pTextComponent == nullptr) m_pTextComponent = GetGameObject()->GetComponent(); m_pTextComponent->SetText("FPS: " + std::to_string(int(1.0f / deltaTime))); } void dae::FPSComponent::FixedUpdate(float) { }