#pragma once namespace dae { enum PlayerEvents : unsigned { DIED, OUT_OF_LIVES, REVIVED_AFTER_GAMEOVER }; enum BubbleEvents : unsigned { P1_POPPED_EMPTY_BUBBLE, P2_POPPED_EMPTY_BUBBLE, P1_POPPED_ZENCHAN_BUBBLE, P2_POPPED_ZENCHAN_BUBBLE, }; enum PickupEvents : unsigned { P1_PICKED_UP_WATERMELON, P2_PICKED_UP_WATERMELON, P2_PICKED_UP_FRIES, P1_PICKED_UP_FRIES, P1_PICKED_UP_BANANA, P2_PICKED_UP_BANANA }; enum EnemyEvents : unsigned { KILLED }; }