#pragma once #include "Component.h" #include namespace dae { class GameOverComponent : public Component, public IObserver { public: GameOverComponent(); ~GameOverComponent(); void Initialize() override; void Reset(); void ReceiveNotification(unsigned eventId, Component* pComponent) override; void Update(float deltaTime) override; void FixedUpdate(float deltaTime) override; void Render() const override {}; private: int m_OutOfLivesCount{ 0 }; }; }