#pragma once #include "Component.h" class ISoundSystem; namespace dae { enum PickupId : unsigned { WATERMELON, FRIES, BANANA }; class PlayerComponent; class ColliderComponent; class TextureComponent; class PickupComponent : public Component { public: PickupComponent(PickupId pickupId, float startX, float startY, const std::vector& pPlayerColliders); ~PickupComponent(); void Initialize() override; void Update(float deltaTime) override; void FixedUpdate(float deltaTime) override; void Render() const override {}; private: PickupId m_PickupId{}; float m_StartX{}; float m_StartY{}; const std::vector& m_pPlayerColliders; ColliderComponent* m_pCollider{ nullptr }; TextureComponent* m_pTextureComp{ nullptr }; //LevelComponent* m_pLevelComponent{ nullptr }; ISoundSystem* m_pSoundSystem{ nullptr }; }; }