#pragma once #include "Component.h" namespace dae { class RotatorComponent : public Component { public: RotatorComponent(float radius, float speed, bool clockWise); ~RotatorComponent(); void Update(float deltaTime) override; void FixedUpdate(float deltaTime) override; void Render() const override {}; private: float m_Radius{}; float m_Speed{}; float m_Direction{}; float m_CurrentAngle{}; }; }