#include "TimedSceneSwitchComponent.h" #include "SceneManager.h" dae::TimedSceneSwitchComponent::~TimedSceneSwitchComponent() { } void dae::TimedSceneSwitchComponent::Update(float deltaTime) { if (m_Timer < m_Duration) { m_Timer += deltaTime; if (m_Timer >= m_Duration) { SceneManager::GetInstance().SetScene(m_SceneName, m_RestartScene); } } } void dae::TimedSceneSwitchComponent::FixedUpdate(float) { }