#pragma once #include "Component.h" #include namespace dae { class TimedSceneSwitchComponent : public Component { public: TimedSceneSwitchComponent(float duration, std::string sceneName, bool restartScene = false) : m_Duration {duration} , m_SceneName{ sceneName } , m_RestartScene{ restartScene } {} ~TimedSceneSwitchComponent(); void ResetTimer() { m_Timer = 0; } void SetNextScene(std::string sceneName) { m_SceneName = sceneName; } void Update(float deltaTime) override; void FixedUpdate(float deltaTime) override; void Render() const override {}; private: float m_Duration; std::string m_SceneName; bool m_RestartScene; float m_Timer{}; }; }