#include "TimedSetActiveComponent.h" #include "GameObject.h" dae::TimedSetActiveComponent::~TimedSetActiveComponent() { } void dae::TimedSetActiveComponent::Update(float deltaTime) { if (m_Timer < m_Duration) { m_Timer += deltaTime; if (m_Timer >= m_Duration) { GetGameObject()->SetActive(m_IsActive); } } } void dae::TimedSetActiveComponent::FixedUpdate(float) { }