#pragma once #include "Component.h" namespace dae { class TranslateComponent : public Component { public: TranslateComponent(float x, float y, float speed); ~TranslateComponent(); void Update(float deltaTime) override; void FixedUpdate(float deltaTime) override; void Render() const override {}; private: float m_DirX{}; float m_DirY{}; float m_Speed{}; }; }