#pragma once #include "ISoundSystem.h" class NullSoundSystem : public ISoundSystem { public: ~NullSoundSystem() = default; void Play(const Sound_Id, const float) override {} void PlayMusic(const Sound_Id , const float , const int) override {} void StopMusic() override {} void RegisterSound(const Sound_Id, const std::string&) override {} void RegisterMusic(const Sound_Id, const std::string&) override {} };