Bomberman-OverlordEngine-x64 / BombermanGame / Materials / DiffuseMaterial.h
DiffuseMaterial.h
Raw
#pragma once

class DiffuseMaterial final : public Material<DiffuseMaterial>
{
public:
	DiffuseMaterial();
	~DiffuseMaterial() override = default;

	DiffuseMaterial(const DiffuseMaterial& other) = delete;
	DiffuseMaterial(DiffuseMaterial&& other) noexcept = delete;
	DiffuseMaterial& operator=(const DiffuseMaterial& other) = delete;
	DiffuseMaterial& operator=(DiffuseMaterial&& other) noexcept = delete;

	void SetDiffuseTexture(const std::wstring& assetFile);

protected:
	void InitializeEffectVariables() override;
	void OnUpdateModelVariables(const SceneContext&, const ModelComponent*) const override;

private:
	TextureData* m_pDiffuseTexture{};
};