[Window][Debug##Default] Pos=60,60 Size=400,400 Collapsed=0 [Window][MinionScene] Pos=10,10 Size=32,32 Collapsed=0 [Window][ComponentTestScene] Pos=10,10 Size=32,32 Collapsed=0 [Window][PongScene] Pos=10,10 Size=32,32 Collapsed=0 [Window][ModelTestScene] Pos=10,10 Size=32,32 Collapsed=0 [Window][SpriteTestScene] Pos=10,10 Size=166,58 Collapsed=0 [Window][ParticleScene] Pos=10,10 Size=166,58 Collapsed=0 [Window][UberMaterialScene] Pos=10,10 Size=32,32 Collapsed=0 [Window][Material > UberMaterial (ID#0)] Pos=30,58 Size=350,704 Collapsed=0 [Window][SpikyScene] Pos=10,10 Size=166,58 Collapsed=0 [Window][Material > SpikyMaterial (ID#0)] Pos=60,60 Size=130,104 Collapsed=0 [Window][SoftwareSkinningScene_1] Pos=10,10 Size=32,32 Collapsed=0 [Window][SoftwareSkinningScene_2] Pos=10,10 Size=32,32 Collapsed=0 [Window][SoftwareSkinningScene_3] Pos=10,10 Size=32,32 Collapsed=0 [Window][HardwareSkinningScene] Pos=10,10 Size=32,32 Collapsed=0 [Window][FontTestScene] Pos=10,10 Size=166,58 Collapsed=0 [Window][PickingScene] Pos=10,10 Size=166,58 Collapsed=0 [Window][CharacterScene] Pos=10,10 Size=166,58 Collapsed=0 [Window][ShadowMappingScene] Pos=10,10 Size=193,58 Collapsed=0 [Window][PostProcessingScene] Pos=10,10 Size=188,58 Collapsed=0 [Window][BombermanTestScene] Pos=10,10 Size=195,58 Collapsed=0