Bomberman-OverlordEngine-x64 / OverlordEngine / Prefabs / FreeCamera.h
FreeCamera.h
Raw
#pragma once
class FreeCamera final : public GameObject
{
public:
	FreeCamera() = default;
	~FreeCamera() override = default;
	FreeCamera(const FreeCamera& other) = delete;
	FreeCamera(FreeCamera&& other) noexcept = delete;
	FreeCamera& operator=(const FreeCamera& other) = delete;
	FreeCamera& operator=(FreeCamera&& other) noexcept = delete;

	void SetPitch(float pitch) { m_TotalPitch = pitch; }

	void SetRotation(float pitch, float yaw);

protected:

	void Initialize(const SceneContext& sceneContext) override;
	void Update(const SceneContext& sceneContext) override;

private:

	float m_TotalPitch{}, m_TotalYaw{};
	float m_MoveSpeed{10.f}, m_RotationSpeed{10.f}, m_SpeedMultiplier{10.f};
	CameraComponent* m_pCamera{};
};