#pragma once class PostBlur : public PostProcessingMaterial { public: PostBlur(); ~PostBlur() override = default; PostBlur(const PostBlur& other) = delete; PostBlur(PostBlur&& other) noexcept = delete; PostBlur& operator=(const PostBlur& other) = delete; PostBlur& operator=(PostBlur&& other) noexcept = delete; protected: void Initialize(const GameContext& /*gameContext*/) override {} };