#pragma once class PostLevels : public PostProcessingMaterial { public: PostLevels(); ~PostLevels() override = default; PostLevels(const PostLevels& other) = delete; PostLevels(PostLevels&& other) noexcept = delete; PostLevels& operator=(const PostLevels& other) = delete; PostLevels& operator=(PostLevels&& other) noexcept = delete; protected: void Initialize(const GameContext& /*gameContext*/) override {} };