GAM456-SpaceInvaders / SpaceInvaders / 0_Diagrams / Strategy.cd
Strategy.cd
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<?xml version="1.0" encoding="utf-8"?>
<ClassDiagram MajorVersion="1" MinorVersion="1">
  <Class Name="SpaceInvaders.Bomb">
    <Position X="4.5" Y="1.75" Width="1.5" />
    <Members>
      <Method Name="Accept" Hidden="true" />
      <Method Name="Bomb" Hidden="true" />
      <Method Name="GetBoundingBoxHeight" Hidden="true" />
      <Method Name="MultiplyScale" Hidden="true" />
      <Method Name="Visit" Hidden="true" />
    </Members>
    <TypeIdentifier>
      <HashCode>EIQAAAAAAAAAAAQAAAAABAAABAAAAAAAKAAAAEAAAAA=</HashCode>
      <FileName>4_GameObject\Bomb\Bomb.cs</FileName>
    </TypeIdentifier>
    <ShowAsAssociation>
      <Field Name="pStrategy" />
    </ShowAsAssociation>
  </Class>
  <Class Name="SpaceInvaders.FallStrategy">
    <Position X="8" Y="2" Width="1.5" />
    <TypeIdentifier>
      <HashCode>AAAAAAAAAAAABAAAAAAAAAgAAAAAAAAAAAAAAAAAAAA=</HashCode>
      <FileName>4_GameObject\Bomb\Strategy\FallStrategy.cs</FileName>
    </TypeIdentifier>
  </Class>
  <Class Name="SpaceInvaders.FallStraight">
    <Position X="6.25" Y="4" Width="1.5" />
    <Members>
      <Method Name="FallStraight" Hidden="true" />
    </Members>
    <Compartments>
      <Compartment Name="Fields" Collapsed="true" />
    </Compartments>
    <TypeIdentifier>
      <HashCode>AACAAAAAAAAABAAAAAAAAAgAAAAAAAAAAAAAAAAAAAA=</HashCode>
      <FileName>4_GameObject\Bomb\Strategy\FallStraight.cs</FileName>
    </TypeIdentifier>
  </Class>
  <Class Name="SpaceInvaders.FallZigzag">
    <Position X="9.75" Y="4" Width="1.5" />
    <Members>
      <Method Name="FallZigzag" Hidden="true" />
    </Members>
    <Compartments>
      <Compartment Name="Fields" Collapsed="true" />
    </Compartments>
    <TypeIdentifier>
      <HashCode>AAAAAAAAAAAABAAAAQAAAAgAAAAAAAAAAAAAAAAAAAA=</HashCode>
      <FileName>4_GameObject\Bomb\Strategy\FallZigzag.cs</FileName>
    </TypeIdentifier>
  </Class>
  <Class Name="SpaceInvaders.FallDagger">
    <Position X="8" Y="4" Width="1.5" />
    <Members>
      <Method Name="FallDagger" Hidden="true" />
    </Members>
    <Compartments>
      <Compartment Name="Fields" Collapsed="true" />
    </Compartments>
    <TypeIdentifier>
      <HashCode>AAAAAAAAAAAABAAAAQAAAAgAAAAAAAAAAAAAAAAAAAA=</HashCode>
      <FileName>4_GameObject\Bomb\Strategy\FallDagger.cs</FileName>
    </TypeIdentifier>
  </Class>
  <Class Name="SpaceInvaders.AnimateBombDrop">
    <Position X="2" Y="1.75" Width="1.5" />
    <Members>
      <Method Name="AnimateBombDrop" Hidden="true" />
      <Field Name="pAlienGrid" Hidden="true" />
    </Members>
    <TypeIdentifier>
      <HashCode>AAAAQIAAAgAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
      <FileName>3_Timer\Commands\AnimateBombDrop.cs</FileName>
    </TypeIdentifier>
    <ShowAsAssociation>
      <Field Name="pBomb" />
    </ShowAsAssociation>
  </Class>
  <Font Name="Segoe UI" Size="9" />
</ClassDiagram>