using System; using System.Diagnostics; namespace SpaceInvaders { public abstract class DLink : Node { //------------------------------------------------------------------- // FIELDS //------------------------------------------------------------------- public DLink pNext; public DLink pPrev; //------------------------------------------------------------------- // CLASS METHODS //------------------------------------------------------------------- public DLink() { this.Clear(); } //------------------------------------------------------------------- // PUBLIC METHODS //------------------------------------------------------------------- public override void Reset() { this.Clear(); } public override void PrintStats() { if (this.pPrev == null) { Debug.WriteLine(" prev: null"); } else { Node pTmp = (Node)this.pPrev; Debug.WriteLine(" prev: {0} ({1})", pTmp.GetName(), pTmp.GetHashCode()); } if (this.pNext == null) { Debug.WriteLine(" next: null"); } else { Node pTmp = (Node)this.pNext; Debug.WriteLine(" next: {0} ({1})", pTmp.GetName(), pTmp.GetHashCode()); } } //------------------------------------------------------------------- // PRIVATE METHODS //------------------------------------------------------------------- //reset links to default private void Clear() { this.pNext = null; this.pPrev = null; } } //end class } //end namespace