using System; using System.Diagnostics; namespace SpaceInvaders { public class AnimateGrid : Command { //------------------------------------------------------------------- // FIELDS //------------------------------------------------------------------- private readonly GameObject pGrid; private readonly float x; //------------------------------------------------------------------- // CONSTRUCTION //------------------------------------------------------------------- public AnimateGrid(GameObject pAlienGrid, float x) { Debug.Assert(pAlienGrid != null); pGrid = pAlienGrid; this.x = x; } //------------------------------------------------------------------- // PUBLIC METHOD //------------------------------------------------------------------- public override void Execute(float deltaTime) { //move grid pGrid.Move(x, 0.0f); //add event back to man float delta = ((State_Play)GameContext.GetCurrState()).GetCurrDelta(); TimerEventMan.AddEvent(TimerEvent.EventName.AnimateGrid, this, delta); } } // end class } // end namespace