using System; using System.Diagnostics; namespace SpaceInvaders { public class SquidAlien : Aliens { //------------------------------------------------------------------- // FIELDS //------------------------------------------------------------------- public static int points = 30; //------------------------------------------------------------------- // CONSTRUCTION //------------------------------------------------------------------- public SquidAlien(Sprite.SpriteName spriteName, float x, float y) : base(GameObject.ObjectName.Squid, spriteName, x, y) { } //------------------------------------------------------------------- // PUBLIC METHODS //------------------------------------------------------------------- public void Resurrect(float x, float y) { this.x = x; this.y = y; base.Ressurect(); this.SetCollisionColor(1.0f, 0.0f, 0.0f); } public override int GetPoints() { return points; } public override void Move(float x, float y) { this.x += x; this.y += y; } public override void Update() { base.Update(); } public override void Remove() { Debug.WriteLine("Removing: {0}", this.name); this.pColObj.pCollisionRect.Set(0.0f, 0.0f, 0.0f, 0.0f); base.Update(); //update parent (root) GameObject pParent = (GameObject)this.pParent; pParent.Update(); //remove it base.Remove(); } //------------------------------------------------------------------- // VISITOR METHODS //------------------------------------------------------------------- public override void Accept(Visitor other) { other.Visit(this); } public override void Visit(MissileGroup missile) { CollisionPair.CollidePair((GameObject)ForwardIterator.GetChild(missile), this); } public override void Visit(Missile missile) { CollisionPair pPair = CollisionPairMan.GetActivePair(); Debug.Assert(pPair != null); pPair.SetCollision(missile, this); pPair.NotifyListeners(); } } //end class } //end namespace