using System; using System.Diagnostics; namespace SpaceInvaders { public abstract class Bumpers : Leaf { //------------------------------------------------------------------- // FIELDS //------------------------------------------------------------------- public enum BumperType { LeftBumper, RightBumper } public Bumpers.BumperType bumperType; //------------------------------------------------------------------- // CLASS METHODS //------------------------------------------------------------------- protected Bumpers(GameObject.ObjectName objName, Sprite.SpriteName spriteName, float x, float y, Bumpers.BumperType type) : base(objName, spriteName, x, y) { this.bumperType = type; } public BumperType GetBumperType() { return this.bumperType; } } // end class } //end namespace