using System; using System.Diagnostics; namespace SpaceInvaders { public abstract class Missiles : Leaf { //------------------------------------------------------------------- // CLASS METHODS //------------------------------------------------------------------- public Missiles(GameObject.ObjectName objName, Sprite.SpriteName spriteName, float x, float y) : base(objName, spriteName, x, y) { } //------------------------------------------------------------------- // PUBLIC METHODS //------------------------------------------------------------------- public override void Ressurect() { base.Ressurect(); } } //end class } // end namespace