GAM456-SpaceInvaders / SpaceInvaders / 4_GameObject / Missile / SingleMissile.cs
SingleMissile.cs
Raw
using System;
using System.Diagnostics;

namespace SpaceInvaders
{
    public class SingleMissile : Missiles
    {
        public float delta = 15.0f;

        public SingleMissile(GameObject.ObjectName objName, Sprite.SpriteName spriteName, float x, float y)
            : base(objName, spriteName, x, y)
        {

        }

        public void SetPosition(float x, float y)
        {
            //do i need this?
        }

        //TODO: this may not work out?
        public override void Move(float x, float y)
        {
            this.x += x;
            this.y += y;
        }

        public override void Update()
        {
            base.Update();
        }

        public override void Accept(Visitor other)
        {
            other.VisitMissile(this);
        }
    }
}