using System; using System.Diagnostics; namespace SpaceInvaders { public class ShieldColumn : Composite { //------------------------------------------------------------------- // CONSTRUCTION //------------------------------------------------------------------- public ShieldColumn(GameObject.ObjectName objName, Sprite.SpriteName spriteName, float x, float y) : base(objName, spriteName) { this.x = x; this.y = y; this.SetCollisionColor(0.0f, 0.0f, 1.0f); } //------------------------------------------------------------------- // PUBLIC METHODS //------------------------------------------------------------------- public void Resurrect(float x, float y) { this.x = x; this.y = y; this.SetCollisionColor(1.0f, 0.0f, 0.0f); base.Ressurect(); } public override void Update() { base.UpdateBoundingBox(this); base.Update(); } public override void Remove() { //Debug.WriteLine("Removing: {0}", this.name); //set col rect to 0 this.pColObj.pCollisionRect.Set(0, 0, 0, 0); base.Update(); //update root GameObject pParent = (GameObject)this.pParent; pParent.Update(); //remove it base.Remove(); } //------------------------------------------------------------------- // ACCEPT METHODS //------------------------------------------------------------------- public override void Accept(Visitor other) { other.Visit(this); } public override void Visit(Missile missile) { //missile vs shield col CollisionPair.CollidePair(missile, (GameObject)ForwardIterator.GetChild(this)); } public override void Visit(Bomb bomb) { //bomb vs shield col CollisionPair.CollidePair(bomb, (GameObject)ForwardIterator.GetChild(this)); } } //end class } // end namespace