GAM456-SpaceInvaders / SpaceInvaders / 4_GameObject / Ship / ShipRoot.cs
ShipRoot.cs
Raw
using System;
using System.Diagnostics;


namespace SpaceInvaders
{
    public class ShipRoot : Composite
    {
        //-------------------------------------------------------------------
        //  CONSTRUCTION
        //-------------------------------------------------------------------

        public ShipRoot(GameObject.ObjectName objName, Sprite.SpriteName spriteName, float x, float y)
            : base(objName, spriteName)
        {
            this.x = x;
            this.y = y;

            this.pColObj.pCollisionSprite.SetColor(0.0f, 0.0f, 1.0f);
        }


        //-------------------------------------------------------------------
        //  PUBLIC METHODS
        //-------------------------------------------------------------------

        public override void Update()
        {
            base.UpdateBoundingBox(this);
            base.Update();
        }

        public override void Remove()
        {
            Debug.WriteLine("Removing: {0}: ", this.name);

            this.pColObj.pCollisionRect.Set(0, 0, 0, 0);
            base.Update();

            base.Remove();
        }

        //-------------------------------------------------------------------
        //  VISITOR METHODS
        //-------------------------------------------------------------------

        public override void Accept(Visitor other)
        {
            other.Visit(this);
        }

        public override void Visit(BumperRoot bumper)
        {
            CollisionPair.CollidePair(this, (GameObject)ForwardIterator.GetChild(bumper));
        }

        public override void Visit(BombRoot bomb)
        {
            CollisionPair.CollidePair(this, (GameObject)ForwardIterator.GetChild(bomb));
        }


    } //end class

} //end namespace