using System; using System.Diagnostics; namespace SpaceInvaders { public class BottomWall : Walls { //------------------------------------------------------------------- // CONSTRUCTION //------------------------------------------------------------------- public BottomWall(GameObject.ObjectName objName,Sprite.SpriteName spriteName, float x, float y, float width, float height) : base(objName, spriteName, x, y, Walls.WallType.Bottom) { this.x = x; this.y = y; this.pColObj.pCollisionRect.Set(x, y, width, height); this.pColObj.pCollisionSprite.SetColor(1.0f, 0.0f, 0.0f); } //------------------------------------------------------------------- // PUBLIC METHODS //------------------------------------------------------------------- public override void Update() { base.Update(); } //------------------------------------------------------------------- // VISITOR METHODS //------------------------------------------------------------------- public override void Accept(Visitor other) { other.Visit(this); } } }