using System; using System.Diagnostics; namespace SpaceInvaders { public class TopWall : Walls { //------------------------------------------------------------------- // CONSTRUCTION //------------------------------------------------------------------- public TopWall(GameObject.ObjectName objName, Sprite.SpriteName spriteName, float x, float y, float width, float height) : base(objName, spriteName, x, y, Walls.WallType.Top) { this.x = x; this.y = y; this.pColObj.pCollisionRect.Set(x, y, width, height); this.pColObj.pCollisionSprite.SetColor(1.0f, 0.0f, 0.0f); } //------------------------------------------------------------------- // PUBLIC METHODS //------------------------------------------------------------------- public override void Update() { base.Update(); } //------------------------------------------------------------------- // VISITOR METHODS //------------------------------------------------------------------- public override void Accept(Visitor other) { other.Visit(this); } public override void Visit(MissileGroup missile) { //missile group vs top wall CollisionPair.CollidePair((GameObject)ForwardIterator.GetChild(missile), this); } public override void Visit(Missile missile) { //Debug.WriteLine("\ncollide: {0} with {1}", this, missile); //missile vs top wall CollisionPair pPair = CollisionPairMan.GetActivePair(); Debug.Assert(pPair != null); pPair.SetCollision(missile, this); pPair.NotifyListeners(); } } }