using System; using System.Diagnostics; namespace SpaceInvaders { public abstract class Walls : Leaf { //------------------------------------------------------------------- // FIELDS //------------------------------------------------------------------- public enum WallType { WallGroup, Left_Bumper, Right_Bumper, Left, Right, Top, Bottom, Uninitialized } protected Walls.WallType wallType; //------------------------------------------------------------------- // CLASS METHODS //------------------------------------------------------------------- public Walls(GameObject.ObjectName objName, Sprite.SpriteName spriteName, float x, float y, WallType type) : base(objName, spriteName, x, y) { this.wallType = type; } public Walls.WallType GetWallType() { return this.wallType; } } // end class } // end namespace