using System; using System.Diagnostics; namespace SpaceInvaders { public class Player { //------------------------------------------------------------------- // FIELDS //------------------------------------------------------------------- public enum PlayerType { Player1, Player2, Uninitialized } PlayerType playerType; static int totalLives = 3; int totalPoints; //------------------------------------------------------------------- // CONSTRUCTION //------------------------------------------------------------------- public Player(Player.PlayerType type = PlayerType.Uninitialized) { this.playerType = type; this.totalPoints = 0; } //------------------------------------------------------------------- // PUBLIC METHODS //------------------------------------------------------------------- public Player.PlayerType GetPlayerType() { return this.playerType; } public void AddPoints(int points) { this.totalPoints += points; } public int GetPoints() { return this.totalPoints; } public int GetLives() { return totalLives; } public void LoseLife() { //cap it at zero if( totalLives > 0) { totalLives--; } else { totalLives = 0; } } public void BonusLife() { //1 bonus at 1500 pts totalLives++; } public void Reset() { this.totalPoints = 0; totalLives = 3; } public void ResetPoints() { this.totalPoints = 0; } } // end class } // end namespace