#include #include #include #include "node.h" node::node(string nodeName) { name = nodeName; value = false; alreadyComputed = false; } node::node(string nodeName, bool nodeValue) { name = nodeName; value = nodeValue; alreadyComputed = true; } void node::setValue(bool nodeValue) { value = nodeValue; alreadyComputed = true; } void node::showValue() { if(alreadyComputed == true) { cout<