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random.c
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/*
 * Copyright (c) 1983, 1993
 *	The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. All advertising materials mentioning features or use of this software
 *    must display the following acknowledgement:
 *	This product includes software developed by the University of
 *	California, Berkeley and its contributors.
 * 4. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

/*
 * From:
 *    NetBSD: random.c,v 1.19 2000/01/22 22:19:20 mycroft Exp
 *
 * Hacked gruesomely for OS/161.
 */

#include <assert.h>
#include <errno.h>
#include <stdlib.h>

/*
 * For a thread-safe libc, declare a lock for this file and change
 * these to be nonempty.
 */
#define LOCKME()
#define UNLOCKME()

static void srandom_unlocked(unsigned long);
static long random_unlocked(void);


/*
 * random.c:
 *
 * An improved random number generation package.  In addition to the standard
 * rand()/srand() like interface, this package also has a special state info
 * interface.  The initstate() routine is called with a seed, an array of
 * bytes, and a count of how many bytes are being passed in; this array is
 * then initialized to contain information for random number generation with
 * that much state information.  Good sizes for the amount of state
 * information are 32, 64, 128, and 256 bytes.  The state can be switched by
 * calling the setstate() routine with the same array as was initiallized
 * with initstate().  By default, the package runs with 128 bytes of state
 * information and generates far better random numbers than a linear
 * congruential generator.  If the amount of state information is less than
 * 32 bytes, a simple linear congruential R.N.G. is used.
 *
 * Internally, the state information is treated as an array of longs; the
 * zeroeth element of the array is the type of R.N.G. being used (small
 * integer); the remainder of the array is the state information for the
 * R.N.G.  Thus, 32 bytes of state information will give 7 longs worth of
 * state information, which will allow a degree seven polynomial.  (Note:
 * the zeroeth word of state information also has some other information
 * stored in it -- see setstate() for details).
 *
 * The random number generation technique is a linear feedback shift register
 * approach, employing trinomials (since there are fewer terms to sum up that
 * way).  In this approach, the least significant bit of all the numbers in
 * the state table will act as a linear feedback shift register, and will
 * have period 2^deg - 1 (where deg is the degree of the polynomial being
 * used, assuming that the polynomial is irreducible and primitive).  The
 * higher order bits will have longer periods, since their values are also
 * influenced by pseudo-random carries out of the lower bits.  The total
 * period of the generator is approximately deg*(2**deg - 1); thus doubling
 * the amount of state information has a vast influence on the period of the
 * generator.  Note: the deg*(2**deg - 1) is an approximation only good for
 * large deg, when the period of the shift register is the dominant factor.
 * With deg equal to seven, the period is actually much longer than the
 * 7*(2**7 - 1) predicted by this formula.
 *
 * Modified 28 December 1994 by Jacob S. Rosenberg.
 * The following changes have been made:
 * All references to the type u_int have been changed to unsigned long.
 * All references to type int have been changed to type long.  Other
 * cleanups have been made as well.  A warning for both initstate and
 * setstate has been inserted to the effect that on Sparc platforms
 * the 'arg_state' variable must be forced to begin on word boundaries.
 * This can be easily done by casting a long integer array to char *.
 * The overall logic has been left STRICTLY alone.  This software was
 * tested on both a VAX and Sun SpacsStation with exactly the same
 * results.  The new version and the original give IDENTICAL results.
 * The new version is somewhat faster than the original.  As the
 * documentation says:  "By default, the package runs with 128 bytes of
 * state information and generates far better random numbers than a linear
 * congruential generator.  If the amount of state information is less than
 * 32 bytes, a simple linear congruential R.N.G. is used."  For a buffer of
 * 128 bytes, this new version runs about 19 percent faster and for a 16
 * byte buffer it is about 5 percent faster.
 */

/*
 * For each of the currently supported random number generators, we have a
 * break value on the amount of state information (you need at least this
 * many bytes of state info to support this random number generator), a degree
 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
 * the separation between the two lower order coefficients of the trinomial.
 */
#define	TYPE_0		0		/* linear congruential */
#define	BREAK_0		8
#define	DEG_0		0
#define	SEP_0		0

#define	TYPE_1		1		/* x**7 + x**3 + 1 */
#define	BREAK_1		32
#define	DEG_1		7
#define	SEP_1		3

#define	TYPE_2		2		/* x**15 + x + 1 */
#define	BREAK_2		64
#define	DEG_2		15
#define	SEP_2		1

#define	TYPE_3		3		/* x**31 + x**3 + 1 */
#define	BREAK_3		128
#define	DEG_3		31
#define	SEP_3		3

#define	TYPE_4		4		/* x**63 + x + 1 */
#define	BREAK_4		256
#define	DEG_4		63
#define	SEP_4		1

/*
 * Array versions of the above information to make code run faster --
 * relies on fact that TYPE_i == i.
 */
#define	MAX_TYPES	5		/* max number of types above */

static const int degrees[MAX_TYPES] =	{ DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
static const int seps[MAX_TYPES] =	{ SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };

/*
 * Initially, everything is set up as if from:
 *
 *	initstate(1, &randtbl, 128);
 *
 * Note that this initialization takes advantage of the fact that srandom()
 * advances the front and rear pointers 10*rand_deg times, and hence the
 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
 * element of the state information, which contains info about the current
 * position of the rear pointer is just
 *
 *	MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
 */

static long randtbl[DEG_3 + 1] = {
	TYPE_3,
	(long)0x9a319039L, (long)0x32d9c024L, (long)0x9b663182L,
	(long)0x5da1f342L, (long)0xde3b81e0L, (long)0xdf0a6fb5L,
	(long)0xf103bc02L, (long)0x48f340fbL, (long)0x7449e56bL,
	(long)0xbeb1dbb0L, (long)0xab5c5918L, (long)0x946554fdL,
	(long)0x8c2e680fL, (long)0xeb3d799fL, (long)0xb11ee0b7L,
	(long)0x2d436b86L, (long)0xda672e2aL, (long)0x1588ca88L,
	(long)0xe369735dL, (long)0x904f35f7L, (long)0xd7158fd6L,
	(long)0x6fa6f051L, (long)0x616e6b96L, (long)0xac94efdcL,
	(long)0x36413f93L, (long)0xc622c298L, (long)0xf5a42ab8L,
	(long)0x8a88d77bL, (long)0xf5ad9d0eL, (long)0x8999220bL,
	(long)0x27fb47b9L,
};

/*
 * fptr and rptr are two pointers into the state info, a front and a rear
 * pointer.  These two pointers are always rand_sep places aparts, as they
 * cycle cyclically through the state information.  (Yes, this does mean we
 * could get away with just one pointer, but the code for random() is more
 * efficient this way).  The pointers are left positioned as they would be
 * from the call
 *
 *	initstate(1, randtbl, 128);
 *
 * (The position of the rear pointer, rptr, is really 0 (as explained above
 * in the initialization of randtbl) because the state table pointer is set
 * to point to randtbl[1] (as explained below).
 */
static long *fptr = &randtbl[SEP_3 + 1];
static long *rptr = &randtbl[1];

/*
 * The following things are the pointer to the state information table, the
 * type of the current generator, the degree of the current polynomial being
 * used, and the separation between the two pointers.  Note that for efficiency
 * of random(), we remember the first location of the state information, not
 * the zeroeth.  Hence it is valid to access state[-1], which is used to
 * store the type of the R.N.G.  Also, we remember the last location, since
 * this is more efficient than indexing every time to find the address of
 * the last element to see if the front and rear pointers have wrapped.
 */
static long *state = &randtbl[1];
static long rand_type = TYPE_3;
static int rand_deg = DEG_3;
static int rand_sep = SEP_3;
static long *end_ptr = &randtbl[DEG_3 + 1];

/*
 * srandom:
 *
 * Initialize the random number generator based on the given seed.  If the
 * type is the trivial no-state-information type, just remember the seed.
 * Otherwise, initializes state[] based on the given "seed" via a linear
 * congruential generator.  Then, the pointers are set to known locations
 * that are exactly rand_sep places apart.  Lastly, it cycles the state
 * information a given number of times to get rid of any initial dependencies
 * introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]
 * for default usage relies on values produced by this routine.
 */
static
void
srandom_unlocked(unsigned long x)
{
	int i;

	if (rand_type == TYPE_0)
		state[0] = x;
	else {
		state[0] = x;
		for (i = 1; i < rand_deg; i++)
			state[i] = 1103515245L * state[i - 1] + 12345L;
		fptr = &state[rand_sep];
		rptr = &state[0];
		for (i = 0; i < 10 * rand_deg; i++)
			(void)random_unlocked();
	}
}

void
srandom(unsigned long x)
{

	LOCKME();
	srandom_unlocked(x);
	UNLOCKME();
}

/*
 * initstate:
 *
 * Initialize the state information in the given array of n bytes for future
 * random number generation.  Based on the number of bytes we are given, and
 * the break values for the different R.N.G.'s, we choose the best (largest)
 * one we can and set things up for it.  srandom() is then called to
 * initialize the state information.
 *
 * Note that on return from srandom(), we set state[-1] to be the type
 * multiplexed with the current value of the rear pointer; this is so
 * successive calls to initstate() won't lose this information and will be
 * able to restart with setstate().
 *
 * Note: the first thing we do is save the current state, if any, just like
 * setstate() so that it doesn't matter when initstate is called.
 *
 * Returns a pointer to the old state.
 *
 * Note: The Sparc platform requires that arg_state begin on a long
 * word boundary; otherwise a bus error will occur. Even so, lint will
 * complain about mis-alignment, but you should disregard these messages.
 */
char *
initstate(
	unsigned long seed,		/* seed for R.N.G. */
	char *arg_state,		/* pointer to state array */
	size_t n)			/* # bytes of state info */
{
	void *ostate = (void *)(&state[-1]);
	long *long_arg_state;

	assert(arg_state != NULL);

	long_arg_state = (long *)(void *)arg_state;

	LOCKME();
	if (rand_type == TYPE_0)
		state[-1] = rand_type;
	else
		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
	if (n < BREAK_0) {
		UNLOCKME();
		return (NULL);
	} else if (n < BREAK_1) {
		rand_type = TYPE_0;
		rand_deg = DEG_0;
		rand_sep = SEP_0;
	} else if (n < BREAK_2) {
		rand_type = TYPE_1;
		rand_deg = DEG_1;
		rand_sep = SEP_1;
	} else if (n < BREAK_3) {
		rand_type = TYPE_2;
		rand_deg = DEG_2;
		rand_sep = SEP_2;
	} else if (n < BREAK_4) {
		rand_type = TYPE_3;
		rand_deg = DEG_3;
		rand_sep = SEP_3;
	} else {
		rand_type = TYPE_4;
		rand_deg = DEG_4;
		rand_sep = SEP_4;
	}
	state = (long *) (long_arg_state + 1); /* first location */
	end_ptr = &state[rand_deg];	/* must set end_ptr before srandom */
	srandom_unlocked(seed);
	if (rand_type == TYPE_0)
		long_arg_state[0] = rand_type;
	else
		long_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type;
	UNLOCKME();
	return((char *)ostate);
}

/*
 * setstate:
 *
 * Restore the state from the given state array.
 *
 * Note: it is important that we also remember the locations of the pointers
 * in the current state information, and restore the locations of the pointers
 * from the old state information.  This is done by multiplexing the pointer
 * location into the zeroeth word of the state information.
 *
 * Note that due to the order in which things are done, it is OK to call
 * setstate() with the same state as the current state.
 *
 * Returns a pointer to the old state information.
 *
 * Note: The Sparc platform requires that arg_state begin on a long
 * word boundary; otherwise a bus error will occur. Even so, lint will
 * complain about mis-alignment, but you should disregard these messages.
 */
char *
setstate(char *arg_state)		/* pointer to state array */
{
	long *new_state;
	int type;
	int rear;
	void *ostate = (void *)(&state[-1]);

	assert(arg_state != NULL);

	new_state = (long *)(void *)arg_state;
	type = (int)(new_state[0] % MAX_TYPES);
	rear = (int)(new_state[0] / MAX_TYPES);

	LOCKME();
	if (rand_type == TYPE_0)
		state[-1] = rand_type;
	else
		state[-1] = MAX_TYPES * (rptr - state) + rand_type;
	switch(type) {
	case TYPE_0:
	case TYPE_1:
	case TYPE_2:
	case TYPE_3:
	case TYPE_4:
		rand_type = type;
		rand_deg = degrees[type];
		rand_sep = seps[type];
		break;
	default:
		UNLOCKME();
		return (NULL);
	}
	state = (long *) (new_state + 1);
	if (rand_type != TYPE_0) {
		rptr = &state[rear];
		fptr = &state[(rear + rand_sep) % rand_deg];
	}
	end_ptr = &state[rand_deg];		/* set end_ptr too */
	UNLOCKME();
	return((char *)ostate);
}

/*
 * random:
 *
 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
 * congruential bit.  Otherwise, we do our fancy trinomial stuff, which is
 * the same in all the other cases due to all the global variables that have
 * been set up.  The basic operation is to add the number at the rear pointer
 * into the one at the front pointer.  Then both pointers are advanced to
 * the next location cyclically in the table.  The value returned is the sum
 * generated, reduced to 31 bits by throwing away the "least random" low bit.
 *
 * Note: the code takes advantage of the fact that both the front and
 * rear pointers can't wrap on the same call by not testing the rear
 * pointer if the front one has wrapped.
 *
 * Returns a 31-bit random number.
 */
static
long
random_unlocked(void)
{
	long i;
	long *f, *r;

	if (rand_type == TYPE_0) {
		i = state[0];
		state[0] = i = (i * 1103515245L + 12345L) & 0x7fffffff;
	} else {
		/*
		 * Use local variables rather than static variables for speed.
		 */
		f = fptr; r = rptr;
		*f += *r;
		/* chucking least random bit */
		i = ((unsigned long)*f >> 1) & 0x7fffffff;
		if (++f >= end_ptr) {
			f = state;
			++r;
		}
		else if (++r >= end_ptr) {
			r = state;
		}

		fptr = f; rptr = r;
	}
	return(i);
}

long
random(void)
{
	long r;

	LOCKME();
	r = random_unlocked();
	UNLOCKME();
	return (r);
}