seefood_diet / Assets / Plugins / UniRx / Scripts / Operators / ThrottleFirst.cs
ThrottleFirst.cs
Raw
using System;

namespace UniRx.Operators
{
    internal class ThrottleFirstObservable<T> : OperatorObservableBase<T>
    {
        readonly IObservable<T> source;
        readonly TimeSpan dueTime;
        readonly IScheduler scheduler;

        public ThrottleFirstObservable(IObservable<T> source, TimeSpan dueTime, IScheduler scheduler) 
            : base(scheduler == Scheduler.CurrentThread || source.IsRequiredSubscribeOnCurrentThread())
        {
            this.source = source;
            this.dueTime = dueTime;
            this.scheduler = scheduler;
        }

        protected override IDisposable SubscribeCore(IObserver<T> observer, IDisposable cancel)
        {
            return new ThrottleFirst(this, observer, cancel).Run();
        }

        class ThrottleFirst : OperatorObserverBase<T, T>
        {
            readonly ThrottleFirstObservable<T> parent;
            readonly object gate = new object();
            bool open = true;
            SerialDisposable cancelable;

            public ThrottleFirst(ThrottleFirstObservable<T> parent, IObserver<T> observer, IDisposable cancel) : base(observer, cancel)
            {
                this.parent = parent;
            }

            public IDisposable Run()
            {
                cancelable = new SerialDisposable();
                var subscription = parent.source.Subscribe(this);

                return StableCompositeDisposable.Create(cancelable, subscription);
            }

            void OnNext()
            {
                lock (gate)
                {
                    open = true;
                }
            }

            public override void OnNext(T value)
            {
                lock (gate)
                {
                    if (!open) return;
                    observer.OnNext(value);
                    open = false;
                }

                var d = new SingleAssignmentDisposable();
                cancelable.Disposable = d;
                d.Disposable = parent.scheduler.Schedule(parent.dueTime, OnNext);
            }

            public override void OnError(Exception error)
            {
                cancelable.Dispose();

                lock (gate)
                {
                    try { observer.OnError(error); } finally { Dispose(); }
                }
            }

            public override void OnCompleted()
            {
                cancelable.Dispose();

                lock (gate)
                {
                    try { observer.OnCompleted(); } finally { Dispose(); }
                }
            }
        }
    }
}