seefood_diet / Assets / Plugins / UniRx / Scripts / UnityEngineBridge / Triggers / ObservableUpdateSelectedTrigger.cs
ObservableUpdateSelectedTrigger.cs
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// for uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)

using System; // require keep for Windows Universal App
using UnityEngine;
using UnityEngine.EventSystems;

namespace UniRx.Triggers
{
    [DisallowMultipleComponent]
    public class ObservableUpdateSelectedTrigger : ObservableTriggerBase, IEventSystemHandler, IUpdateSelectedHandler
    {
        Subject<BaseEventData> onUpdateSelected;

        void IUpdateSelectedHandler.OnUpdateSelected(BaseEventData eventData)
        {
            if (onUpdateSelected != null) onUpdateSelected.OnNext(eventData);
        }

        public IObservable<BaseEventData> OnUpdateSelectedAsObservable()
        {
            return onUpdateSelected ?? (onUpdateSelected = new Subject<BaseEventData>());
        }

        protected override void RaiseOnCompletedOnDestroy()
        {
            if (onUpdateSelected != null)
            {
                onUpdateSelected.OnCompleted();
            }
        }
    }
}


#endif