seefood_diet / Assets / Scripts / SDApplication.cs
SDApplication.cs
Raw
using System;
using System.Collections;
using UnityEngine;

public interface ISDApplication {

    ISDGameController GameController { get; }
}

public class SDApplication : MonoBehaviour, ISDApplication {

    static volatile ISDApplication m_SharedApplication;
    public static ISDApplication SharedApplication { get { return m_SharedApplication; } }

    ISDGameController m_GameController;
    public ISDGameController GameController { get { return m_GameController; } }

    protected void Awake () {

        m_SharedApplication = this;
        GameObject.DontDestroyOnLoad (this.gameObject);
    }

    void Start () {

        InitGame ();
        LaunchGame ();
    }

    void InitGame () {

        m_GameController = SDGameController.Create ();
    }

    public void LaunchGame () {

        m_GameController.Launch ();
    }
}