using System.Collections; using System.Collections.Generic; using UnityEngine; public class SDSceneViewFinder : MonoBehaviour { #region Cameras [SerializeField] Camera m_UICamera; public Camera UICamera { get { return m_UICamera; } } #endregion #region Views [SerializeField] SDUIMainView m_UIMainView; public SDUIMainView UIMainView { get { return m_UIMainView; } } [SerializeField] SDUIHomeView m_HomeView; public SDUIHomeView HomeView { get { return m_HomeView; } } #endregion private static volatile SDSceneViewFinder m_SharedInstance; public static SDSceneViewFinder SharedInstance { get { return m_SharedInstance; } } private void Awake () { m_SharedInstance = this; } }