seefood_diet / Assets / Scripts / SDUIElement.cs
SDUIElement.cs
Raw
using UnityEngine;
using UnityEngine.AddressableAssets;

public interface ISDUIElement {

    RectTransform ElementRect { get; }
    CanvasGroup RootCanvasGroup { get; }

    void Show ();
    void Dismiss ();
}

public class SDUIElement : MonoBehaviour, ISDUIElement {

    [SerializeField] RectTransform m_ElementRect;
    public RectTransform ElementRect { get { return m_ElementRect; } }

    [SerializeField] CanvasGroup m_RootCanvasGroup;
    public CanvasGroup RootCanvasGroup { get { return m_RootCanvasGroup; } }

    public virtual void Show () {

    }

    public virtual void Dismiss () {

        Addressables.ReleaseInstance (gameObject);
    }
}