seefood_diet / Assets / UIKit / UIStyle.cs
UIStyle.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace UIKit {

    public interface IUIStyleObserver {

        void OnUIStyleChanged ();
    }

    [Serializable]
    public class UIStyle {

        public float Radius;
        public bool ToggleIndependentRadii;
        public Vector4 IndependentRadii = Vector4.zero;

        public float Border;

        public float ShadowBlur;
        public float ShadowRadius;
        public Vector2 ShadowOffset = Vector2.zero;
        public Vector2 ShadowScale = Vector2.one;
    }
}