using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UIKit { public interface IUIStyleObserver { void OnUIStyleChanged (); } [Serializable] public class UIStyle { public float Radius; public bool ToggleIndependentRadii; public Vector4 IndependentRadii = Vector4.zero; public float Border; public float ShadowBlur; public float ShadowRadius; public Vector2 ShadowOffset = Vector2.zero; public Vector2 ShadowScale = Vector2.one; } }