package dev.llan.model.board;
import javafx.scene.image.Image;
import static dev.llan.view.game.map.Constants.GRID_SIZE;
class Constants {
static final Image WALL_LEFT =
new Image("/assets/map/wall_left.png", GRID_SIZE, GRID_SIZE, true, true);
static final Image WALL_RIGHT =
new Image("/assets/map/wall_right.png", GRID_SIZE, GRID_SIZE, true, true);
static final Image WALL_TOP =
new Image("/assets/map/wall_top.png", GRID_SIZE, GRID_SIZE, true, true);
static final Image WALL_BOTTOM =
new Image("/assets/map/wall_bottom.png", GRID_SIZE, GRID_SIZE, true, true);
static final Image WALL_BOTTOM_LEFT =
new Image("/assets/map/wall_bottom_left.png", GRID_SIZE, GRID_SIZE, true, true);
static final Image WALL_BOTTOM_RIGHT =
new Image("/assets/map/wall_bottom_right.png", GRID_SIZE, GRID_SIZE, true, true);
static final Image FLOOR = new Image("/assets/map/floor.png", GRID_SIZE, GRID_SIZE, true, true);
static final Image VOID = new Image("/assets/map/void.png", GRID_SIZE, GRID_SIZE, true, true);
static final Image NONE = new Image("/assets/map/none.png", GRID_SIZE, GRID_SIZE, true, true);
static final Image CONNECT_BOTTOM_RIGHT =
new Image("/assets/map/connector_bottom_right_fr.png", GRID_SIZE, GRID_SIZE, true, true);
static final Image CONNECT_BOTTOM_LEFT =
new Image("/assets/map/connector_bottom_left.png", GRID_SIZE, GRID_SIZE, true, true);
}