ICT290 / src / scene / AIController / Attacks / TestProjectile.h
TestProjectile.h
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//
// Created by Micha on 20/09/2021.
//

#pragma once

#include <glm/glm.hpp>
//#include "GameWorld.h"
#include <SDL.h>
#include <list>
#include "Projectile.h"

class Projectile;
class Vehicle;
// class GameWorld;

class TestProjectile : public Projectile {
   public:
    // TestProjectile() = default;
    void update(float deltaTime) override;

    TestProjectile(Vehicle* shooter, glm::vec2 target);

    ~TestProjectile() override = default;

    void testForImpact();

   private:
};