CSC3224_Computer_Games_Development / GameEngine / Engine_Graphics / EngineRenderingSystem.h
EngineRenderingSystem.h
Raw
#pragma once
#include "../Engine_Messaging_System/EngineMessageSystem.h"
#include "../GameEngine/Engine_Physics/SpriteRectangle.h"

class EngineRenderingSystem : public EngineMessageSystem
{
public:
	explicit EngineRenderingSystem(Scene& inputScene);
	~EngineRenderingSystem();
	void clear();
	void play(const sf::Time& elapsedTime) override;
	void recieveEngineMessage(const SystemMessage& inputMessage) override {};
};