CSC8502_Advanced_Graphics_For_Games / nclgl / CubeRobot.h
CubeRobot.h
Raw
#pragma once
#include "SceneNode.h"

class CubeRobot : public SceneNode {
public:	
	CubeRobot(Mesh* cube);
	~CubeRobot(void) {};
	void Update(float dt) override;
protected:
	SceneNode* head;
	SceneNode* leftArm;
	SceneNode* rightArm;
	//SceneNode* leftLeg;
	//SceneNode* rightLeg;
};