package Character;
import java.util.Random;
import main.GamePanel;
public class npc_figures extends Character{
public npc_figures(GamePanel gp) {
super(gp);
Direction = "left";
speed = 1;
getChickImage();
}
public void getChickImage() {
left1 = setup("/npc/chick3-1", gp.tileSize, gp.tileSize);
left2 = setup("/npc/chick3-2", gp.tileSize, gp.tileSize);
left3 = setup("/npc/chick3-1", gp.tileSize, gp.tileSize);
right1 = setup("/npc/chick2-1", gp.tileSize, gp.tileSize);
right2 = setup("/npc/chick2-2", gp.tileSize, gp.tileSize);
right3 = setup("/npc/chick2-1", gp.tileSize, gp.tileSize);
}
public void setAction() {
Timer++; //actionlockcounter
if(Timer == 240 ) {//4s
Random random = new Random();
int j = random.nextInt(100)+1;
if(j <=50) {
Direction = "left";
}
if(j> 50 && j <= 100) {
Direction = "right";
}
Timer = 0;
}
}
}