package object;
import Character.projectile;
import main.GamePanel;
public class obj_AX extends projectile{
GamePanel gp;
public obj_AX(GamePanel gp) {
super(gp);
this.gp = gp;
alive = false;
MAXLIFE = 80;
LIFE = MAXLIFE;
name = "ax";
speed = 8;
attack = 2;
getImage();
}
public void getImage() {
up1 =setup("/Ax/rotate1", gp.tileSize, gp.tileSize);
up2 = setup("/Ax/rotate2", gp.tileSize, gp.tileSize);
down1 = setup("/Ax/rotate3", gp.tileSize, gp.tileSize);
down2 =setup("/Ax/rotate4", gp.tileSize, gp.tileSize);
left1=setup("/Ax/rotate1", gp.tileSize, gp.tileSize);
left2=setup("/Ax/rotate2", gp.tileSize, gp.tileSize);
right1=setup("/Ax/rotate3", gp.tileSize, gp.tileSize);
right2=setup("/Ax/rotate4", gp.tileSize, gp.tileSize);
}
}