using Unity.Entities;
using Unity.Physics.Systems;
namespace GarmentButton.VerletIntegration
{
[UpdateInGroup(typeof(FixedStepSimulationSystemGroup))]
[UpdateAfter(typeof(PhysicsSystemGroup))]
public partial class VerletIntegrationPhysicsGroupSystems : ComponentSystemGroup { }
[UpdateInGroup(typeof(SimulationSystemGroup))]
public partial class VerletIntegrationGroupSystems : ComponentSystemGroup { }
}