using Unity.Entities;
namespace GarmentButton.VerletIntegration.Render
{
[UpdateInGroup(typeof(VerletIntegrationGroupSystems))]
public partial class VerletIntegrationRenderGroupInterval : ComponentSystemGroup
{
protected override void OnCreate()
{
base.OnCreate();
// 60,000 ms = 1 minute
// pushToWorld: if your systems rely on SystemAPI.Time, keep this true.
RateManager = new RateUtils.VariableRateManager(5_000, pushToWorld: true);
}
}
}