Protfolio-Emanuel-Polsky / Assets / _Project / Code / VerletIntegration / ScriptableObject / SimulationSettings.cs
SimulationSettings.cs
Raw
using UnityEngine;

namespace GarmentButton.VerletIntegration
{
    [CreateAssetMenu(fileName = "Simulation Settings", menuName = "Verlet Integration /Settings", order = 0)]
    public class SimulationSettings : ScriptableObject
    {
        public int NumberIternations = 12;
        
        [Range(0f,9f)]
        public float Gravity = 0.5f;
        
        [Range(0.1f, 2f)]
        public float LenghtMultiply = 0.9f;
        
        [Tooltip("How much velocity Will have effect")]
        [Range(0f, 2)]
        public float Damping = 0.94f;
    }
}