using UnityEngine;
namespace GarmentButton.VerletIntegration
{
[CreateAssetMenu(fileName = "Simulation Settings", menuName = "Verlet Integration /Settings", order = 0)]
public class SimulationSettings : ScriptableObject
{
public int NumberIternations = 12;
[Range(0f,9f)]
public float Gravity = 0.5f;
[Range(0.1f, 2f)]
public float LenghtMultiply = 0.9f;
[Tooltip("How much velocity Will have effect")]
[Range(0f, 2)]
public float Damping = 0.94f;
}
}