using Unity.Entities;
using UnityEngine;
namespace GarmentButton.VerletIntegration.Tear
{
public class AllowTearingMono : MonoBehaviour
{
public float MinimumLenght = 0.3f;
private class AllowTearingMonoBaker : Baker<AllowTearingMono>
{
public override void Bake(AllowTearingMono authoring)
{
var entity = GetEntity(TransformUsageFlags.None);
AddComponent(entity, new TearLenght()
{
Value = authoring.MinimumLenght,
});
}
}
}
}