Protfolio-Emanuel-Polsky / Assets / _Project / Code / VerletIntegration / Tear / Baker / AllowTearingMono.cs
AllowTearingMono.cs
Raw
using Unity.Entities;
using UnityEngine;

namespace GarmentButton.VerletIntegration.Tear
{
    public class AllowTearingMono : MonoBehaviour
    {
        public float MinimumLenght = 0.3f;
        private class AllowTearingMonoBaker : Baker<AllowTearingMono>
        {
            public override void Bake(AllowTearingMono authoring)
            {
                var entity = GetEntity(TransformUsageFlags.None);
                AddComponent(entity, new TearLenght()
                {
                    Value =  authoring.MinimumLenght,
                });
            }
        }
    }
}