Protfolio-Emanuel-Polsky / Assets / _Project / Physics / CollisonsLayerFillters.cs
CollisonsLayerFillters.cs
Raw
using System;

namespace GarmentButton.PhysicFillters
{
    [Flags]
    public enum CollisionLayer 
    {
        Player = 1 << 0,
        Ground = 1 << 1,
        Water = 1 << 2,
        Trigger = 1 << 7,
        Grid = 1 << 8,
        GridRayCast = 1 << 9,
        GridItem = 1 << 10,
        BlockView = 1 << 11,
        Defualt = 1 << 12,
        Obstacle = 1 << 13,
        AIGround = 1 << 14,
    }
}