using System;
namespace GarmentButton.PhysicFillters
{
[Flags]
public enum CollisionLayer
{
Player = 1 << 0,
Ground = 1 << 1,
Water = 1 << 2,
Trigger = 1 << 7,
Grid = 1 << 8,
GridRayCast = 1 << 9,
GridItem = 1 << 10,
BlockView = 1 << 11,
Defualt = 1 << 12,
Obstacle = 1 << 13,
AIGround = 1 << 14,
}
}